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Virtualising ancient imperial Rome: from Gismondi's physical model to a new virtual reality application
Author(s) -
Gabriele Guidi,
Bernard Frischer,
Ignazio Lucenti,
Janez Donno,
Michele Russo
Publication year - 2008
Publication title -
international journal of digital culture and electronic tourism
Language(s) - English
Resource type - Journals
eISSN - 1753-5220
pISSN - 1753-5212
DOI - 10.1504/ijdcet.2008.021410
Subject(s) - virtual reality , computer science , art , artificial intelligence
This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in the geometry of an historical artifact; the employment of this form of 'intangible heritage' as an historical source on a par with more explicit sources such as ancient drawings, books, archaeological excavations, etc. This study relates to the construction of a virtual model of ancient Rome within the framework of the international project known as ''Rome Reborn 1.0'' (www.romereborn.virginia.edu). It exploits intangible information in order to make a plausible reconstruction of ancient Rome, currently one of the largest virtual models ever developed in the field of cultural heritage.This paper deals with two, related topics: the acquisition and recovery of information 'trapped' in the geometry of an historical artifact; the employment of this form of 'intangible heritage' as an historical source on a par with more explicit sources such as ancient drawings, books, archaeological excavations, etc. This study relates to the construction of a virtual model of ancient Rome within the framework of the international project known as "Rome Reborn 1.0" (www.romereborn.virginia.edu). It exploits intangible information in order to make a plausible reconstruction of ancient Rome, currently one of the largest virtual models ever developed in the field of cultural heritage

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