The use of gamification in xMOOCs about energy: Effects and predictive models for participants’ learning
Author(s) -
Elvira G. Rincón-Flores,
Juanjo Mena,
María Soledad,
Raúl Ramírez-Velarde
Publication year - 2019
Publication title -
australasian journal of educational technology
Language(s) - English
Resource type - Journals
eISSN - 1449-5554
pISSN - 1449-3098
DOI - 10.14742/ajet.4818
Subject(s) - democratization , massive open online course , energy (signal processing) , psychology , educational technology , higher education , learning management , mathematics education , knowledge management , computer science , marketing , medical education , business , political science , economics , economic growth , democracy , statistics , mathematics , politics , law , medicine
Open access education has significantly grown in strength as a new way of fostering innovation in schools. Such is the case of massive open online courses (MOOCs), which have the added benefit of encouraging the democratisation of learning. In this sense, the BiNational Laboratory on Smart Sustainable Energy Management and Technology Training between Mexico and the United States of America was launched with the purpose of trying MOOC technology and measuring its impact on the academic, business, and social sectors. Under this scenario, this study aimed to show the relationship between using gamification and level of performance in a MOOC on energy topics. The methodology was quantitative, using the course analytical data for socio-demographic information and predictive models. A total of 6246 participants enrolled in the MOOC and 1060 finished it. The results showed that participants aged between 20 and 50 had the highest completion rates in the gamified challenge; the higher academic degree, the more inclined participants were to solve the gamified challenge; and no such distinction exists by gender.
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