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Scaffolding learners in authentic, problem based e-learning environments: The Geography Challenge
Author(s) -
Gwyn Brickell,
Jan Herrington
Publication year - 2006
Publication title -
australasian journal of educational technology
Language(s) - English
Resource type - Journals
eISSN - 1449-5554
pISSN - 1449-3098
DOI - 10.14742/ajet.1284
Subject(s) - affordance , learning environment , computer science , scaffold , educational technology , task (project management) , instructional design , discovery learning , human–computer interaction , zone of proximal development , learning design , mathematics education , multimedia , psychology , engineering , systems engineering , database
The affordances of online learning technologies have enabled more widespread development of learning environments that facilitate the exploration and solving of complex and realistic problems. In this paper, we describe the design of a real world geography problem, embedded within a web environment that is facilitated by an onsite excursion for data collection. The learning environment has been designed to deliberately address known problems associated with the problem solving approach, specifically in regard to three issues, and uses scaffolding prompts and supports embedded within the environment to facilitate student learning. The paper describes the theoretical foundations for the approach, the design of the learning task, and specific scaffolding approaches used in the environment.

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