Role play in blended learning: A case study exploring the impact of story and other elements
Author(s) -
Mary Dracup
Publication year - 2008
Publication title -
australasian journal of educational technology
Language(s) - English
Resource type - Journals
eISSN - 1449-5554
pISSN - 1449-3098
DOI - 10.14742/ajet.1210
Subject(s) - blended learning , strengths and weaknesses , computer science , face (sociological concept) , higher education , distance education , educational technology , multimedia , mathematics education , psychology , sociology , social psychology , social science , political science , law
Role play is an increasingly popular technique in tertiary education, being student centred, constructivist and suitable for a range of subject areas. The choice of formats is wide open, with options ranging from the traditional face to face performance through to multi-user online computer games. Some teachers prefer to take advantage of features of both online and face to face formats and offer a blended form. This case study describes an innovative blended role play in which the online component plays a small but important part. The findings show that decisions on not only how to make the best use of technology but also how to design and facilitate a role play can have a profound effect on the creation of an engaging first-person story from which powerful learning can be drawn-in this case, learning outcomes including deep insights into strengths and weaknesses of participants' personal change management styles.
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