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Survey on procedural game generation
Author(s) -
Михаил Григорьевич Меженин
Publication year - 2015
Publication title -
bulletin of the south ural state university series computational mathematics and software engineering
Language(s) - English
Resource type - Journals
eISSN - 2410-7034
pISSN - 2305-9052
DOI - 10.14529/cmse150101
Subject(s) - computer science , field (mathematics) , task (project management) , game programming , game design , encode , video game development , artificial intelligence , theoretical computer science , human–computer interaction , game developer , game design document , mathematics , management , pure mathematics , economics , biochemistry , chemistry , gene
Procedural content generation (PCG) is one of the most important fields of research in videogame industry. PCG allows creating different parts of games automatically; an interesting task of PCG is generating game rules and even whole games. In this paper, we present an overview of research in this field; algorithms from evolutionary computation and logic programming fields that can be used to generate game rules and games in different genres are described, as well as methods of evaluating the resulting games. We briefly describe general game-playing programs and the PCG systems that were used in them. Several representations and description languages utilized in PCG systems to encode game rules are also described.

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