Control Based on Brain-Bomputer Interface Technology for Video-Gaming With Virtual Reality Techniques
Author(s) -
Szczepan Paszkiel
Publication year - 2016
Publication title -
journal of automation mobile robotics and intelligent systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.137
H-Index - 8
eISSN - 1897-8649
pISSN - 2080-2145
DOI - 10.14313/jamris_4-2016/26
Subject(s) - virtual reality , computer science , human–computer interaction , interface (matter) , brain–computer interface , multimedia , computer graphics (images) , psychology , operating system , bubble , electroencephalography , maximum bubble pressure method , psychiatry
The paper describes possibilities of application of braincomputer interface technology in neurogaming. To that end number of experiments were conducted in the Laboratory of Neuroinformatics and Decision Systems of the Opole University of Technology using Emotiv EPOC+ NeuroHeadset. Moreover, the paper presents an aspect of possibility of using brain-computer interface (BCI) technology in combination with virtual reality for controlling avatars/object in videogames.
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