A Quick Method for the Texture Mapping of Meshes Acquired by Laser Scanner
Author(s) -
Francesco Gabellone,
Ivan Ferrari,
Francesco Giuri
Publication year - 2012
Publication title -
geoinformatics fce ctu
Language(s) - English
Resource type - Journals
ISSN - 1802-2669
DOI - 10.14311/gi.9.2
Subject(s) - computer science , computer vision , artificial intelligence , scanner , laser scanning , texture mapping , context (archaeology) , rgb color model , laser , computer graphics (images) , optics , geology , paleontology , physics
The methodology described in this article was developed in connection with two different projects and entails texture mapping by time-of-flight laser scanner. In order to verify its operational effectiveness and applicability to other contexts, sites with extremely different morphological characteristics were studied. The basic rationale of this simple method derives from the need to obtain different types of mapping – including RGB real colour images, infra-red images, false colour images from georadar scans, etc. – from the same scanned surface. To resolve this problem, we felt that the most appropriate step was to obtain a UVW mapping based on the high resolution real colour images and then use the samecoordinates to rapidly map the false colour images as well. Thus we fitted a device to the camera to determine its trajectory (similar to a gunsight); when scanned by the laser scanner in the same context as the monument, it makes it possible to know the exact coordinates of the viewpoint.
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