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Modern Algorithms for Real-Time Terrain Visualization on Commodity Hardware
Author(s) -
Radek Bartoň
Publication year - 2010
Publication title -
geoinformatics fce ctu
Language(s) - English
Resource type - Journals
ISSN - 1802-2669
DOI - 10.14311/gi.5.1
Subject(s) - computer science , rendering (computer graphics) , visualization , terrain , computer graphics (images) , pixel , frame (networking) , terrain rendering , frame rate , computer vision , raised relief map , data visualization , artificial intelligence , real time computing , telecommunications , cartography , geography
The amount of input data acquired from a remote sensing equipment is rapidly growing.  Interactive visualization of those datasets is a necessity for their correct interpretation. With the ability of modern hardware to display hundreds of millions of triangles per second, it is possible to visualize the massive terrains at one pixel display error on HD displays with interactive frame rates when batched rendering is applied. Algorithms able to do this are an area of intensive research and a topic of this article. The paper first explains some of the theory around the terrain visualization, categorizes its algorithms according to several criteria and describes six of the most significant methods in more details.

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