Violent video games and social behaviour
Author(s) -
Morgan J. Tear
Publication year - 2015
Publication title -
queensland's institutional digital repository (the university of queensland)
Language(s) - English
Resource type - Dissertations/theses
DOI - 10.14264/uql.2015.784
Subject(s) - prosocial behavior , psychology , aggression , social psychology , context (archaeology) , video game , priming (agriculture) , attribution , multimedia , paleontology , botany , germination , biology , computer science
II DECLARATION
BY
AUTHOR
IV PUBLICATIONS
DURING
CANDIDATURE
V PUBLICATIONS
INCLUDED
IN
THIS
THESIS
VI CONTRIBUTIONS
BY
OTHERS
TO
THE
THESIS
VII ACKNOWLEDGEMENTS
VIII KEYWORDS
X AUSTRALIAN
AND
NEW
ZEALAND
STANDARD
RESEARCH
CLASSIFICATIONS
(ANZSRC)
X FIELDS
OF
RESEARCH
(FOR)
CLASSIFICATION
X TABLE
OF
CONTENTS
XI LIST
OF
TABLES
AND
FIGURES
XIV CHAPTER
1
–
INTRODUCTION
1 VIDEO
GAMES
AND
SOCIAL
BEHAVIOUR
2 PUBLIC
CONCERN
AND
MEDIA
IN
THE
20TH
CENTURY
3 EPISTEMOLOGY
OF
MEDIA
EFFECTS
RESEARCH
4 THE
GENERAL
AGGRESSION
MODEL
6 VIOLENT
VIDEO
GAMES
AND
AGGRESSION
7 VIOLENT
VIDEO
GAMES
AND
PROSOCIAL
BEHAVIOUR
9 RATIONALE
FOR
THE
PRESENT
THESIS
11 OVERVIEW
AND
PREDICTIONS
11 CHAPTER
2
–
FAILURE
TO
DEMONSTRATE
THAT
VIOLENT
VIDEO
GAMES
DIMINISHES PROSOCIAL
BEHAVIOUR
13 PREFACE
14 ABSTRACT
15 INTRODUCTION
16 EXPERIMENT
1
17 METHOD
18 Participants
18 Video
games
18 Procedure
and
design
19 RESULTS
AND
DISCUSSION
20 EXPERIMENT
2
22 METHOD
23 Participants
23 Video
games
23 Procedure
and
Design
23 RESULTS
AND
DISCUSSION
24 EXPERIMENT
3
26 METHOD
26 Participants
26 Video
games
26 Procedure
and
design
26
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