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Violent video games and social behaviour
Author(s) -
Morgan J. Tear
Publication year - 2015
Publication title -
queensland's institutional digital repository (the university of queensland)
Language(s) - English
Resource type - Dissertations/theses
DOI - 10.14264/uql.2015.784
Subject(s) - prosocial behavior , psychology , aggression , social psychology , context (archaeology) , video game , priming (agriculture) , attribution , multimedia , paleontology , botany , germination , biology , computer science
II DECLARATION BY AUTHOR IV PUBLICATIONS DURING CANDIDATURE V PUBLICATIONS INCLUDED IN THIS THESIS VI CONTRIBUTIONS BY OTHERS TO THE THESIS VII ACKNOWLEDGEMENTS VIII KEYWORDS X AUSTRALIAN AND NEW ZEALAND STANDARD RESEARCH CLASSIFICATIONS (ANZSRC) X FIELDS OF RESEARCH (FOR) CLASSIFICATION X TABLE OF CONTENTS XI LIST OF TABLES AND FIGURES XIV CHAPTER 1 – INTRODUCTION 1 VIDEO GAMES AND SOCIAL BEHAVIOUR 2 PUBLIC CONCERN AND MEDIA IN THE 20TH CENTURY 3 EPISTEMOLOGY OF MEDIA EFFECTS RESEARCH 4 THE GENERAL AGGRESSION MODEL 6 VIOLENT VIDEO GAMES AND AGGRESSION 7 VIOLENT VIDEO GAMES AND PROSOCIAL BEHAVIOUR 9 RATIONALE FOR THE PRESENT THESIS 11 OVERVIEW AND PREDICTIONS 11 CHAPTER 2 – FAILURE TO DEMONSTRATE THAT VIOLENT VIDEO GAMES DIMINISHES PROSOCIAL BEHAVIOUR 13 PREFACE 14 ABSTRACT 15 INTRODUCTION 16 EXPERIMENT 1 17 METHOD 18 Participants 18 Video games 18 Procedure and design 19 RESULTS AND DISCUSSION 20 EXPERIMENT 2 22 METHOD 23 Participants 23 Video games 23 Procedure and Design 23 RESULTS AND DISCUSSION 24 EXPERIMENT 3 26 METHOD 26 Participants 26 Video games 26 Procedure and design 26

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