Using Gamification to Raise Awareness of Cyber Threats to Critical National Infrastructure
Author(s) -
Allan Cook,
Richard Smith,
Λέανδρος Μαγλαράς,
Helge Janicke
Publication year - 2016
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/ics2016.10
Subject(s) - critical infrastructure , investment (military) , business , computer security , upgrade , cyber attack , critical infrastructure protection , risk analysis (engineering) , cyber threats , finance , computer science , politics , political science , law , operating system
Senior executives of critical national infrastructure facilities face competing requirements for investment budgets. Whilst the impact of a cyber attack upon such utilities is potentially catastrophic, the risks to continued operations from failing to upgrade ageing infrastructure, or not meeting mandated regulatory regimes, are considered higher given the demonstrable impact of such circumstances. As cyber attacks on critical national infrastructure remain low-frequency events, there is little to motivate business leaders to increase their investment in cyber defences to comparable levels. This paper describes SCIPS, a gamified environment in which senior executives experience the impact of a cyber attack on an electric power generation plant, demonstrating how it can strategically affect shareholder value, and allows them to form their own views on the relative importance of cyber security investment.
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