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Evaluating Game Preference using the Fun Toolkit across Cultures
Author(s) -
Gavin Sim,
Matthew Horton,
Nicky Danino
Publication year - 2012
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/hci2012.56
Subject(s) - preference , affect (linguistics) , isolation (microbiology) , computer science , psychology , multimedia , human–computer interaction , mathematics education , communication , mathematics , statistics , microbiology and biotechnology , biology
Over the past decade many new evaluation methods have emerged for evaluating user experience with children, but the results of these studies have tended to be reported in isolation and cultural implications have been largely ignored. This paper reports on a comparative analysis of the Fun Toolkit and the effect of culture on game preference. In total 37 children aged between 7 and 9 participated in the study, from a school in the UK and Jordan. The children played 2 different games on a tablet PC and their experiences of each were captured using the Fun Toolkit. The results showed that culture did not appear to affect children's preference and Fun Toolkit is a valid user experience tool across cultures.

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