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Evaluating Design Elements for Digital Educational Games on Programming: A Pilot Study
Author(s) -
Stephanie Heintz,
Effie LaiChong Law
Publication year - 2012
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/hci2012.32
Subject(s) - computer science , perception , domain (mathematical analysis) , multimedia , human–computer interaction , key (lock) , game based learning , game design , factor (programming language) , psychology , computer security , mathematical analysis , programming language , neuroscience , mathematics
Digital educational games (DEGs) are increasingly recognized as a promising tool for learning. To deepen the understanding of how two key components - content and player - of DEG contribute to learning effects, we developed a model on game elements. It informed the creation of a mini-game on programming, which was evaluated with 50 computer science undergraduates as a pilot study. Data were collected with questionnaires on background, domain-specific knowledge as well as user perception and with a screen cast recorder. Results show that most of the design requirements derived from the model were met. Pre-knowledge was found to be a significant factor influencing user perception. Implications to future work on implementing design elements such as feedback are drawn.

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