Enhancing Perception of Complex Sculptural Forms Using Interactive Real-time Ray Tracing
Author(s) -
Andy Lomas
Publication year - 2020
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2020.37
Subject(s) - computer science , stereoscopy , computer graphics (images) , ray tracing (physics) , perception , usable , frame rate , transparency (behavior) , context (archaeology) , frame (networking) , computer vision , artificial intelligence , graphics , process (computing) , tracing , multimedia , optics , paleontology , telecommunications , physics , computer security , neuroscience , biology , operating system
This paper looks at experiments into using real-time ray tracing to significantly enhance shape perception of complex three-dimensional digitally created structures. The author is a computational artist whose artistic practice explores the creation of intricate organic three-dimensional forms using simulation of morphogenesis. The generated forms are often extremely detailed, comprising tens of millions of cellular primitives. This often makes depth perception of the resulting structures difficult. His practice has explored various techniques to create presentable artefacts from the data, including high resolution prints, animated videos, stereoscopic installations, 3D printing and virtual reality.
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