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Sound and the Feeling of Presence
Author(s) -
Mark Grimshaw
Publication year - 2019
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2019.64
Subject(s) - holy grail , immersion (mathematics) , feeling , perspective (graphical) , computer science , sound (geography) , cognitive science , psychology , social psychology , artificial intelligence , world wide web , acoustics , mathematics , physics , pure mathematics
As I have written elsewhere, immersion is the holy grail of first-person perspective computer game design (Grimshaw, Lindley, Nacke 2008; Grimshaw 2012). Whether this should be the case is a question I leave to others. Here, what concerns me are other questions such as the relationship of immersion to presence (the term I now prefer to use), what precisely presence is and how is it formed, and what is the role of sound in the formation of presence.

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