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From Space to Interface: Augmented Reality, a Model for Participation
Author(s) -
Liam Noah Jefferies
Publication year - 2015
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2015.22
Subject(s) - augmented reality , computer science , citizen journalism , space (punctuation) , human–computer interaction , meaning (existential) , multimedia , interpersonal communication , generative grammar , interface (matter) , aesthetics , world wide web , psychology , art , social psychology , artificial intelligence , bubble , maximum bubble pressure method , parallel computing , psychotherapist , operating system
Interaction with one's peers and the sharing of experience is a powerful means of generating meaning and creating lasting impression. This paper focuses upon the conceptual and practical development of a participatory artwork that utilises Augmented Reality technology. Using AR as the medium, the aim is to create a generative and interactive artwork that facilitates participation and viewer collaboration. Thereby, one can offer an alternative to the recognised digital interactives that proliferate within both the art and heritage sectors and seeking to use this model as a means to promote interpersonal and social interaction.

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