Boeing Man(1964):the origin of realistic algorithmic human figures
Author(s) -
Jie Wu
Publication year - 2012
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2012.57
Subject(s) - stylized fact , hollywood , traverse , computer science , trait , human body , computer graphics (images) , artificial intelligence , advertising , computer vision , art , art history , geography , business , geodesy , programming language , economics , macroeconomics
It is more than forty years since the first wireframe images of the Boeing Man revealed a stylized human pilot in a simulated pilot's cabin. Since then, it has almost become standard to include scenes in Hollywood movies which incorporate virtual human actors. A trait particularly recognizable in the games industry world-wide is the eagerness to render athletic muscular young men, and young women with hour-glass body-shapes, to traverse dangerous cyberworlds as invincible heroic figures.
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