z-logo
open-access-imgOpen Access
The Brain as Game
Author(s) -
D. Birchall,
Martha Henson
Publication year - 2012
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2012.23
Subject(s) - casual , entertainment , representation (politics) , cognitive science , computer science , neuroscience , video game , psychology , multimedia , art , visual arts , materials science , politics , political science , law , composite material
This paper takes Wellcome Collection’s casual Flash game Axon as the starting point for an investigation of the representation of the human brain in scientific and popular visual culture. It looks at the re-emergence of the neuron as a dominant image of the brain, against a historical background of brain-mapping technologies, from phrenology to fMRI. It then considers the representation of the brain in videogames in particular, in both entertainment and educational contexts. The role of rules in both games and brain development is explored, as is the idea that videogame interaction may be related to humans’ unique spatial understanding of the world. The paper concludes that while Axon suggests some of the possibilities of videogames in communicating neuroscience, games offer a larger potential for helping us to understand the brain than has currently been exploited.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom