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Abstract Animation and the Art of Sound
Author(s) -
Joe Osmond
Publication year - 2011
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2011.61
Subject(s) - computer science , improvisation , complementarity (molecular biology) , sound art , animation , harmony (color) , sound (geography) , computer animation , computer art , computer music , visual arts , human–computer interaction , multimedia , computer graphics (images) , art , performance art , musical , acoustics , art history , genetics , physics , biology
Searching for a true complementarity of music and visual art reflected John Whitney’s desire to develop a methodology that would ensure that computer generated sound and visual imagery could be produced in a way that would go beyond all earlier attempts to simultaneously create an artwork based on a system that would equate individual colours with specific notes. Discussed in his book ‘Digital Harmony’ (Whitney 1980), Whitney argued that all composition in music was firmly based on a methodology that excluded improvisation and if a similarity of scale was applied to the use and development of colour, a system could be devised that met his objective of providing an agreed means of finally equated colour with sound, through computer programing.

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