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DECONSTRUCTION-RECONSTRUCTION OF COMPUTER GAME AND IMMERSIVE ENVIRONMENT SEMIOTICS
Author(s) -
Colin Price,
June S. Moore,
Joanne Kuzma
Publication year - 2009
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2009.30
Subject(s) - semiotics , game art design , game design , human–computer interaction , computer science , computer game , perception , multimedia , game design document , perspective (graphical) , meaning (existential) , deconstruction (building) , game studies , game developer , process (computing) , artificial intelligence , psychology , engineering , epistemology , philosophy , neuroscience , psychotherapist , operating system , waste management
Computer game technology produces compelling 'immersive environments' where our digitally-native youth play and explore. Players absorb visual, auditory and other signs and process these in real time, making rapid choices on how to move through the game-space to experience 'meaningful play'. How can immersive environments be designed to elicit perception and understanding of signs? In this paper we explore game design and gameplay from a semiotic perspective, focusing on the creation of meaning for players as they play the game. We propose a theory of game design based on semiotics.

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