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‘UNREALART’. A NEW MEDIUM FOR ARTISTIC EXPRESSION USING A COMMERCIAL GAME ENGINE: GALLERIES AND INSTALLATIONS.
Author(s) -
Colin Price
Publication year - 2008
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2008.25
Subject(s) - expression (computer science) , game engine , modalities , multimedia , reflection (computer programming) , computer science , digital art , human–computer interaction , mode (computer interface) , tournament , game design , world wide web , visual arts , art , sociology , social science , mathematics , combinatorics , performance art , art history , programming language
In this paper, we explore the use of a commercial computer game-engine “Unreal Tournament 2004” (UT2004) to produce “Immersive Environments” (IEs) which provide the digital artist with a new mode of expression, to engage with the viewing public as individuals or in collaboration. We explore two modalities of Art, the ‘gallery’ and the ‘installation’. Through a reflection on various twentieth-century abstract artists, we indicate how this technology may be engaged to more fully realize their philosophies and projects. Finally, we suggest how this technology may lead to new forms of artistic expression in our contemporary digital world.

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