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‘THE MIDDLETON MYSTERY: AN ADVENTURE AT BELSAY HALL’ INTERPRETING HERITAGE THROUGH THE DESIGN AND DEVELOPMENT OF A COMPUTER GAME
Author(s) -
Lynne Minett,
Carl Gavin
Publication year - 2008
Publication title -
electronic workshops in computing
Language(s) - English
Resource type - Conference proceedings
ISSN - 1477-9358
DOI - 10.14236/ewic/eva2008.19
Subject(s) - adventure , computer game , interpretation (philosophy) , set (abstract data type) , game design , process (computing) , video game design , computer science , video game development , multimedia , video game , game developer , game mechanics , mathematics education , visual arts , psychology , artificial intelligence , art , programming language , operating system
English Heritage has been exploring an approach to interpreting heritage using computer games. Instead of the learning resulting from gameplay inherent within an existing computer game, the learning and interpretation is generated through the holistic process of designing and developing a computer game. This paper presents one such project, ‘The Middleton Mystery – An Adventure at Belsay Hall’. Students at Ashington Community High School designed a computer game set in a virtual version of Belsay Hall, Castle and Gardens in Northumberland. The objective was to use computer games technology to interpret Belsay’s history in a way that young people would find appealing: to increase knowledge and understanding about Belsay Hall and to change attitudes and values about heritage in an inspirational, creative and enjoyable way.

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