z-logo
open-access-imgOpen Access
Designing for player experience: How professional game developers communicate design visions
Author(s) -
Ulf Hagen
Publication year - 2011
Publication title -
journal of gaming and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.209
H-Index - 12
eISSN - 1757-1928
pISSN - 1757-191X
DOI - 10.1386/jgvw.3.3.259_1
Subject(s) - vision , game design , studio , variety (cybernetics) , game developer , computer science , game design document , video game development , game art design , multimedia , process (computing) , human–computer interaction , sociology , anthropology , telecommunications , artificial intelligence , operating system
Designing for Player Experience : How Professional Game Developers Communicate Design Visions

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom