A review of the use of psychophysiological methods in game research
Author(s) -
J. Matias Kivikangas,
Guillaume Chanel,
Benjamin Ultan Cowley,
Inger Ekman,
Mikko Salminen,
Simo Järvelä,
Niklas Ravaja
Publication year - 2011
Publication title -
journal of gaming and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.209
H-Index - 12
eISSN - 1757-1928
pISSN - 1757-191X
DOI - 10.1386/jgvw.3.3.181_1
Subject(s) - electroencephalography , psychophysiology , field (mathematics) , psychology , sample (material) , computer science , cognitive psychology , applied psychology , neuroscience , mathematics , chemistry , chromatography , pure mathematics
This article reviews the psychophysiological method in game research. Psychophysiological measurements provide an objective, continuous, real-time, noninvasive, precise and sensitive way to assess the game experience. However, the best results require controlled experiments with careful monitoring of variables, large enough sample sizes and expertise in electrical signal processing. We briefly explain the theory behind the method and present the most useful measures: electromyography (EMG), electrodermal activity (EDA), electroencephalography (EEG) and cardiac measures. We review previous studies that have used psychophysiological measures in game research and illustrate some future directions. Our article covers several research lines using the psychophysiological method in game studies, and offers a comprehensive list of references for those interested in the field
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