z-logo
open-access-imgOpen Access
Positive Association of Video Game Playing with Left Frontal Cortical Thickness in Adolescents
Author(s) -
Simone Kühn,
Robert C. Lorenz,
Tobias Banaschewski,
Gareth J. Barker,
Christian Büchel,
Patricia Conrod,
Herta Flor,
Hugh Garavan,
Bernd Ittermann,
Eva Loth,
Karl Mann,
Frauke Nees,
Éric Artiges,
Tomáš Paus,
Marcella Rietschel,
Michael N. Smolka,
Andreas Ströhle,
B Walaszek,
Günter Schumann,
Andreas Heinz,
Jürgen Gallinat
Publication year - 2014
Publication title -
plos one
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.99
H-Index - 332
ISSN - 1932-6203
DOI - 10.1371/journal.pone.0091506
Subject(s) - dorsolateral prefrontal cortex , video game , association (psychology) , cognition , psychology , functional magnetic resonance imaging , cognitive psychology , frontal eye fields , neuroscience , prefrontal cortex , medicine , computer science , eye movement , multimedia , saccade , psychotherapist
Playing video games is a common recreational activity of adolescents. Recent research associated frequent video game playing with improvements in cognitive functions. Improvements in cognition have been related to grey matter changes in prefrontal cortex. However, a fine-grained analysis of human brain structure in relation to video gaming is lacking. In magnetic resonance imaging scans of 152 14-year old adolescents, FreeSurfer was used to estimate cortical thickness. Cortical thickness across the whole cortical surface was correlated with self-reported duration of video gaming (hours per week). A robust positive association between cortical thickness and video gaming duration was observed in left dorsolateral prefrontal cortex (DLPFC) and left frontal eye fields (FEFs). No regions showed cortical thinning in association with video gaming frequency. DLPFC is the core correlate of executive control and strategic planning which in turn are essential cognitive domains for successful video gaming. The FEFs are a key region involved in visuo-motor integration important for programming and execution of eye movements and allocation of visuo-spatial attention, processes engaged extensively in video games. The results may represent the biological basis of previously reported cognitive improvements due to video game play. Whether or not these results represent a-priori characteristics or consequences of video gaming should be studied in future longitudinal investigations.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom