The Extraction of Depth Structure from Shading and Texture in the Macaque Brain
Author(s) -
Koen Nelissen,
Olivier Joly,
JeanBaptiste Durand,
James T. Todd,
Wim Vanduffel,
Guy A. Orban
Publication year - 2009
Publication title -
plos one
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.99
H-Index - 332
ISSN - 1932-6203
DOI - 10.1371/journal.pone.0008306
Subject(s) - macaque , functional magnetic resonance imaging , shading , texture (cosmology) , anatomy , intraparietal sulcus , dorsum , biology , artificial intelligence , neuroscience , computer science , computer graphics (images) , image (mathematics)
We used contrast-agent enhanced functional magnetic resonance imaging (fMRI) in the alert monkey to map the cortical regions involved in the extraction of 3D shape from the monocular static cues, texture and shading. As in the parallel human imaging study [1] , we contrasted the 3D condition to several 2D control conditions. The extraction of 3D shape from texture (3D SfT) involves both ventral and parietal regions, in addition to early visual areas. Strongest activation was observed in CIP, with decreasing strength towards the anterior part of the intraparietal sulcus (IPS). In the ventral stream 3D SfT sensitivity was observed in a ventral portion of TEO. The extraction of 3D shape from shading (3D SfS) involved predominantly ventral regions, such as V4 and a dorsal potion of TEO. These results are similar to those obtained earlier in human subjects and indicate that the extraction of 3D shape from texture is performed in both ventral and dorsal regions for both species, as are the motion and disparity cues, whereas shading is mainly processed in the ventral stream.
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