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Ten quick tips for delivering programming lessons
Author(s) -
Greg Wilson
Publication year - 2019
Publication title -
plos computational biology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.628
H-Index - 182
eISSN - 1553-7358
pISSN - 1553-734X
DOI - 10.1371/journal.pcbi.1007433
Subject(s) - craft , computer science , value (mathematics) , software engineering , data science , geography , machine learning , archaeology
Teaching well is a craft like any other, and success often comes from an accumulation of small improvements rather than from any single large change. This paper describes 10 practices you can use when teaching programming (and other subjects). All are easy to adopt and have proven their value in institutional classrooms, intensive workshops, and other settings.

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