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Speeded Reaching Movements around Invisible Obstacles
Author(s) -
Todd E. Hudson,
Uta Wolfe,
Laurence T. Maloney
Publication year - 2012
Publication title -
plos computational biology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 2.628
H-Index - 182
eISSN - 1553-7358
pISSN - 1553-734X
DOI - 10.1371/journal.pcbi.1002676
Subject(s) - obstacle , workspace , computer science , bayesian probability , artificial intelligence , planner , computer vision , obstacle avoidance , movement (music) , perspective (graphical) , simulation , robot , mobile robot , geography , philosophy , archaeology , aesthetics
We analyze the problem of obstacle avoidance from a Bayesian decision-theoretic perspective using an experimental task in which reaches around a virtual obstacle were made toward targets on an upright monitor. Subjects received monetary rewards for touching the target and incurred losses for accidentally touching the intervening obstacle. The locations of target-obstacle pairs within the workspace were varied from trial to trial. We compared human performance to that of a Bayesian ideal movement planner (who chooses motor strategies maximizing expected gain) using the Dominance Test employed in Hudson et al. (2007). The ideal movement planner suffers from the same sources of noise as the human, but selects movement plans that maximize expected gain in the presence of that noise. We find good agreement between the predictions of the model and actual performance in most but not all experimental conditions.

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