High-speed full analytical holographic computations for true-life scenes
Author(s) -
YuanZhi Liu,
JianWen Dong,
Yiying Pu,
Bing-Chu Chen,
Hexiang He,
HeZhou Wang
Publication year - 2010
Publication title -
optics express
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.394
H-Index - 271
ISSN - 1094-4087
DOI - 10.1364/oe.18.003345
Subject(s) - holography , computation , computer science , polygon (computer graphics) , holographic display , computer vision , computer graphics (images) , digital holography , optics , integral imaging , encoding (memory) , artificial intelligence , algorithm , image (mathematics) , physics , telecommunications , frame (networking)
We develop a novel method to generate hologram of three-dimensional (3D) textured triangle-mesh-model that is reconstructed from ordinary digital photos. This method allows analytically encoding the 3D model consisting of triangles. In contrast to other polygon based holographic computations, our full analytical method will free oneself from the numerical error that is in the angular spectrum due to the Whittaker-Shannon sampling. In order to saving the computation time, we employ the GPU platform that is remarkably superior to the CPU's. We have rendered a true-life scene with colored textures as the first demo by our homemade software. The holographic reconstructed scene possesses high performances in many aspects such as depth cues, surface textures, shadings, and occlusions, etc. The GPU's algorithm performs hundreds of times faster than those of CPU.
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