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Real-time liquid-crystal atmosphere turbulence simulator with graphic processing unit
Author(s) -
Lifa Hu,
Li Xuan,
Dayu Li,
Zhaoliang Cao,
Quanquan Mu,
Yonggang Liu,
Zenghui Peng,
Xinhai Lu
Publication year - 2009
Publication title -
optics express
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.394
H-Index - 271
ISSN - 1094-4087
DOI - 10.1364/oe.17.007259
Subject(s) - turbulence , liquid crystal on silicon , liquid crystal , atmosphere (unit) , phase (matter) , optics , liquid crystal display , computer science , physics , meteorology , quantum mechanics
To generate time-evolving atmosphere turbulence in real time, a phase-generating method for our liquid-crystal (LC) atmosphere turbulence simulator (ATS) is derived based on the Fourier series (FS) method. A real matrix expression for generating turbulence phases is given and calculated with a graphic processing unit (GPU), the GeForce 8800 Ultra. A liquid crystal on silicon (LCOS) with 256x256 pixels is used as the turbulence simulator. The total time to generate a turbulence phase is about 7.8 ms for calculation and readout with the GPU. A parallel processing method of calculating and sending a picture to the LCOS is used to improve the simulating speed of our LC ATS. Therefore, the real-time turbulence phase-generation frequency of our LC ATS is up to 128 Hz. To our knowledge, it is the highest speed used to generate a turbulence phase in real time.

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