Toward a Computational Archaeology of Fictional Space
Author(s) -
Dennis Tenen
Publication year - 2018
Publication title -
new literary history
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.66
H-Index - 33
eISSN - 1080-661X
pISSN - 0028-6087
DOI - 10.1353/nlh.2018.0005
Subject(s) - framing (construction) , space (punctuation) , construct (python library) , epistemology , sociology , history , aesthetics , philosophy , linguistics , computer science , archaeology , programming language
In this paper I propose to reconsider theories of diegetic space that rely on explicit framing (i.e., "two people walk into a room" or "in Spain"). Rather than looking for maps, I define space in terms of lexical categories denoting objects. The emphasis on objects leads to a method for literary archaeology, informed by cognitive theory and anthropology. If the universe is made of atoms, a fictional world is also made up of atomic relationships that form basic, stable configurations, or what I call narratological primes. I construct several such basic spatial buildings blocks here—diegetic density and clutter distance. Their application to a well-explored body of nineteenth-century novels challenges several long-standing historical intuitions related to the development of material culture in the nineteenth century.
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