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Simulation and Games Based Learning Model for Learning Math in Higher Education
Author(s) -
Pratiwi Pratiwi,
Lucia Sri Istiyowati
Publication year - 2020
Publication title -
universal journal of educational research
Language(s) - English
Resource type - Journals
eISSN - 2332-3213
pISSN - 2332-3205
DOI - 10.13189/ujer.2020.082003
Subject(s) - mathematics education , computer science , math education , experiential learning , educational technology , artificial intelligence , machine learning , psychology
Learning in mathematical subjects such as calculus, engineering mathematics, statistics, discrete mathematics, numerical methods, etc., is necessary for proper learning so students understand well. In this study, the lecturer will improve the pedagogical process, which involves at least three aspects of the process: construction, reflection, and communication. The simulation method is a learning method that is done by giving students aspects of construction and reflection. The game method supports aspects of communication and reflection because it makes students motivated by learning in different atmospheres, conditions and enthusiasm. The two methods are combined and supported by the use of mathematics information and communication technology (ICT) learning processes. The learning model uses simulations and games because the learning process during teaching and learning activities that involve educators and students. The results of research at Faculty of Information Technology Perbanas Institute Jakarta students show that student motivation has increased in terms of attendance and enthusiasm in attending lectures and in evaluating student learning outcomes has increased in final exam result.

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