Pre-service Teachers' Practices towards Digital Game Design for Technology Integration into Science Classrooms
Author(s) -
Gülşah Uluay,
Alev Doğan
Publication year - 2016
Publication title -
universal journal of educational research
Language(s) - English
Resource type - Journals
eISSN - 2332-3213
pISSN - 2332-3205
DOI - 10.13189/ujer.2016.041028
Subject(s) - technology integration , mathematics education , computer science , science education , multimedia , educational technology , pedagogy , psychology
The main purpose of the study is to introduce Kodu Game Lab that is created by Microsoft as an example for technology integration into learning process to pre-service science teachers with MAGDAIRE framework. The participants were in a special teaching methods course at a university in Turkey during the fall 2015 semester. Mix method research design was used in the study. Technical Proficiency of Kodu Concepts Test (TPKC-T) and semi-structured interview form were used to collect data. To compare the participants, an experimental group who attended the course designed with MAGDAIRE framework (n=18) and a control group who didn't study with MAGDAIRE framework (n=18) were organized. According to analysis results of data collected with TPKC-T, experimental group's post-test mean is significantly higher than control group's post-test mean. Based upon analysis of interview questions, it can be reported that PSTs in experimental group have more positive opinions towards Kodu and digital game based learning than PSTs' in control group.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom