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OR/MS Games: 4. The Joy of Egg-Dropping in Braunschweig and Hong Kong
Author(s) -
Moshe Sniedovich
Publication year - 2003
Publication title -
informs transactions on education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.161
H-Index - 3
ISSN - 1532-0545
DOI - 10.1287/ited.4.1.48
Subject(s) - computer science , perspective (graphical) , value (mathematics) , test (biology) , artificial intelligence , mathematics education , mathematical optimization , mathematical economics , mathematics , machine learning , paleontology , biology
In this discussion we examine the famous 2-egg puzzle from an OR/MS perspective and explore the structure of the optimal policies for this puzzle. It is shown that the puzzle provides a vivid environment for teaching/learn- ing basic concepts related to decision making under uncertainty, including the differences and similarities be- tween the Worst Case and Expected Value scenarios. The more general problem where N test eggs -rather than 2- are provided is also examined. A number of interactive modules for experimenting with and solving this interesting puzzle are provided. Lecturers teaching dynamic programming (DP) might be interested in using this puzzle to illustrate how DP works and how it can be used to derived closed-form solutions to discrete op- timization problems. A reference is provided to a practical real world application of the mathematical model used to analyze and solve the game.

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