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Game—A Carbon Emissions Game
Author(s) -
Ian Frommer,
Robert Day
Publication year - 2017
Publication title -
informs transactions on education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.161
H-Index - 3
ISSN - 1532-0545
DOI - 10.1287/ited.2017.0171
Subject(s) - environmental economics , game theory , renewable energy , computer science , electricity , fossil fuel , game developer , newsvendor model , emissions trading , sequential game , microeconomics , industrial organization , natural resource economics , game design , economics , business , greenhouse gas , marketing , engineering , multimedia , ecology , electrical engineering , biology , waste management , supply chain
This paper describes a carbon trading game to be played in a classroom setting. The game is modeled on real-world electric power markets with a carbon dioxide (CO2) emissions cap, often referred to as a “cap-and-trade” system. Players assume the roles of competing utilities, each with a fossil fuel plant and a renewable energy plant. Any electricity generated by fossil fuel requires offsetting carbon credits, which are available via auction. Depending on the auction price, it can be cheaper or more expensive to generate electricity with fossil fuel versus renewables. The goals of the game are: for students to become acquainted with cap-and-trade markets; to understand how regulatory policy applied to a market can induce environmental benefits; to discover how to mathematically derive strategies; to get a taste of basic game theory, auctions, and the newsvendor problem; and to meet these objectives in a fun setting. While fairly straightforward and simplified to provide symmetry among student competitors, ...

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