z-logo
open-access-imgOpen Access
The prediction of the student’s tendencyto computer games based on the brain- behavioral functions, cognitive flexibility and sensation seeking
Author(s) -
Esmaeil Sadri Damirchi,
Saeed Pireinaladin,
Taghi Akbari,
Shahriyar Dargahi
Publication year - 2020
Publication title -
archives of psychiatry and psychotherapy
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.21
H-Index - 11
eISSN - 2083-828X
pISSN - 1509-2046
DOI - 10.12740/app/109309
Subject(s) - sensation seeking , flexibility (engineering) , cognitive flexibility , psychology , cognition , sensation , descriptive statistics , cognitive psychology , social psychology , statistics , neuroscience , mathematics , personality
Aims: Research about the student’s Tendency to Computer Games has increased over the last decade, but little investigation has examined the relationship between Tendency to Computer Games, Brain-Behavioral Functions, Cognitive Flexibility, and Sensation Seeking. The present study was designed to predict the student’s Tendency to Computer Games based on the Brain-Behavioral Functions, Cognitive Flexibility and Sensation Seeking.

The content you want is available to Zendy users.

Already have an account? Click here to sign in.
Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom