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Methodology, Representation, and Games
Author(s) -
Carr Diane
Publication year - 2019
Publication title -
games and culture
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.739
H-Index - 46
eISSN - 1555-4139
pISSN - 1555-4120
DOI - 10.1177/1555412017728641
Subject(s) - embodied cognition , interpretation (philosophy) , game studies , subjectivity , ontology , representation (politics) , epistemology , relation (database) , sociology , computer science , fragmentation (computing) , artificial intelligence , media studies , philosophy , political science , politics , database , law , programming language , operating system
This article is about textual analysis, methodology, and representations (of bodies, identities and social groups) in digital games. The issues under consideration include textual analysis as procedure, the role of fragmentation in textual analysis, game ontology and the remit of textual analysis, and the role of the player-as-analyst in relation to subjectivity and embodied interpretation. These issues are discussed using a combination of game studies literature, film theory, and literary theory–and with reference to Deus Ex: Human Revolution (2011).

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