Digital Arabs
Author(s) -
Vít Šisler
Publication year - 2008
Publication title -
european journal of cultural studies
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.835
H-Index - 44
eISSN - 1460-3551
pISSN - 1367-5494
DOI - 10.1177/1367549407088333
Subject(s) - representation (politics) , video game , hostility , ethnic group , islam , sociology , terrorism , media studies , political science , history , social psychology , politics , computer science , psychology , multimedia , law , anthropology , archaeology
This article presents the ways in which Muslims and Arabs are represented and represent themselves in video games. First, it analyses how various genres of European and American video games have constructed the Arab or Muslim Other. Within these games, it demonstrates how the diverse ethnic and religious identities of the Islamic world have been flattened out and reconstructed into a series of social typologies operating within a broader framework of terrorism and hostility. It then contrasts these broader trends in western digital representation with selected video games produced in the Arab world, whose authors have knowingly subverted and refashioned these stereotypes in two unique and quite different fashions. In conclusion, it considers the significance of western attempts to transcend simplified patterns of representation that have dominated the video game industry by offering what are known as 'serious' games
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