Development of a Full-body OpenSim Musculoskeletal Model Incorporating Head-mounted Virtual Reality Headset
Author(s) -
Quentin Humphrey,
Manoj Srinivasan,
Syed T. Mubarrat,
S. Chowdhury
Publication year - 2021
Publication title -
proceedings of the human factors and ergonomics society annual meeting
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.207
H-Index - 43
eISSN - 1541-9312
pISSN - 1071-1813
DOI - 10.1177/1071181321651270
Subject(s) - headset , virtual reality , kinematics , computer science , simulation , human–computer interaction , physical medicine and rehabilitation , musculoskeletal injury , medicine , telecommunications , physics , alternative medicine , classical mechanics , pathology
In this study, we developed and validated a full-body musculoskeletal model in OpenSim to estimate muscle and joint forces while performing various motor tasks using a virtual reality (VR) system. We compared the results from our developed full-body musculoskeletal model to those from previous studies by simulating kinematic and kinetic data of participants performing pick-and-place lifting tasks using with and without a physically interactive VR system. Results showed that scaling errors between the two environments are comparable, while the overall errors were consistent with previous studies. Overall, the results from the inverse dynamic simulations showed the promise of our developed OpenSim models in determining potential intervention or prevention strategies to reduce the musculoskeletal injury incidences while simulating human-device interaction tasks.
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