Rapid Composition for Networked Devices: HappyBrackets
Author(s) -
Angelo Fraietta,
Oliver Bown,
Sam Ferguson,
S.R. Gillespie,
Liam Bray
Publication year - 2019
Publication title -
computer music journal
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.219
H-Index - 41
eISSN - 1531-5169
pISSN - 0148-9267
DOI - 10.1162/comj_a_00520
Subject(s) - computer science , debugging , upload , suite , coding (social sciences) , multimedia , software , compiler , interface (matter) , java , human–computer interaction , world wide web , operating system , history , statistics , mathematics , archaeology , bubble , maximum bubble pressure method
This article introduces an open-source Java-based programming environment for creative coding of agglomerative systems using Internet-of-Things (IoT) technologies. Our software originally focused on digital signal processing of audio—including synthesis, sampling, granular sample playback, and a suite of basic effects—but composers now use it to interface with sensors and peripherals through general-purpose input/output and external networked systems. This article examines and addresses the strategies required to integrate novel embedded musical interfaces and creative coding paradigms through an IoT infrastructure. These include: the use of advanced tooling features of a professional integrated development environment as a composition or performance interface rather than just as a compiler; techniques to create media works using features such as autodetection of sensors; seamless and serverless communication among devices on the network; and uploading, updating, and running of new compositions to the device without interruption. Furthermore, we examined the difficulties many novice programmers experience when learning to write code, and we developed strategies to address these difficulties without restricting the potential available in the coding environment. We also examined and developed methods to monitor and debug devices over the network, allowing artists and programmers to set and retrieve current variable values to or from these devices during the performance and composition stages. Finally, we describe three types of art work that demonstrate how the software, called HappyBrackets, is being used in live-coding and dance performances, in interactive sound installations, and as an advanced composition and performance tool for multimedia works.
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