Application of Deep Neural Networks and Human‐Computer Interaction Technology in Art and Design Area
Author(s) -
Chen Xue-ying,
Fangyi Liu
Publication year - 2022
Publication title -
wireless communications and mobile computing
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.42
H-Index - 64
eISSN - 1530-8677
pISSN - 1530-8669
DOI - 10.1155/2022/6898758
Subject(s) - calligraphy , computer science , artificial neural network , pace , human–computer interaction , deep learning , noise (video) , artificial intelligence , node (physics) , machine learning , painting , geodesy , structural engineering , geography , visual arts , art , engineering , image (mathematics)
Technological development has given a new dimension to the art and design area. This research implements the deep learning model for human-computer integration technology in art and design with wireless sensor networks. In this human-computer interaction, each person and the devices are treated as network nodes. The user will act as a node requesting access privileges for utilizing the calligraphy design to learn the strokes in the self-pace mode for studies. In this research, the human-computer interaction is implemented for recognizing the strokes and curves in the calligraphy images loaded by the user. This identification will aid the user in learning different styles of calligraphy. The proposed fruit-fly optimization algorithm (FFOA) method is analyzed for high classification accuracy, less delay time, and reduced noise parameters against specific existing algorithms.
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