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3D Indoor Scene Reconstruction and Layout Based on Virtual Reality Technology and Few-Shot Learning
Author(s) -
Huanmei Li
Publication year - 2022
Publication title -
computational intelligence and neuroscience
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.605
H-Index - 52
eISSN - 1687-5273
pISSN - 1687-5265
DOI - 10.1155/2022/4134086
Subject(s) - computer science , computer vision , process (computing) , virtual reality , sampling (signal processing) , artificial intelligence , panorama , computer graphics (images) , filter (signal processing) , operating system
Indoor three-dimensional layout has a strong application background, such as virtual office three-dimensional layout planning, museum three-dimensional layout planning, and cave scene three-dimensional layout planning, which have been widely used in telecommuting, education, tourism, and other industries. In view of this, this paper proposes an indoor landscape reconstruction method based on VR (virtual reality) and draws indoor landscape information and images by using VR technology to generate an indoor landscape reconstruction panorama. A model is established to correct the distance error and reflectivity error of depth image, improve the accuracy of the depth image, and finally improve the accuracy of three-dimensional indoor scene TDR (three-dimensional reconstruction). In the process of optimizing layout, the Monte Carlo sampling method is used based on the Markov chain, and constraints are used as density functions to guide layout sampling and generate a number of reasonable scene layout suggestions in the iterative process of the sampler. Experiments show that this method can provide scientific and reasonable guidance to users’ scene layout and help them complete the furniture layout quickly.

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