Research on the Impact of University Innovation and Entrepreneurship Education on University Students’ Entrepreneurship Willingness Based on Virtual Reality Technology
Author(s) -
Pengzhong Dong,
ChiaChing Tu
Publication year - 2021
Publication title -
mathematical problems in engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.262
H-Index - 62
eISSN - 1026-7077
pISSN - 1024-123X
DOI - 10.1155/2021/9730705
Subject(s) - entrepreneurship , premise , object (grammar) , entrepreneurship education , research object , competition (biology) , process (computing) , marketing , entrepreneurial education , psychology , sociology , public relations , business , political science , computer science , business administration , ecology , linguistics , philosophy , finance , artificial intelligence , biology , operating system
The increasing competition in today’s market is becoming more and more intense, and the rapid process of developing a knowledge-based economy is making a start-up extremely effective for the future building of the nation. As an innovative economy, it strongly promotes social and economic development and it is more conducive and beneficial to building an innovative country. Therefore, it is of practical significance to study the impact of university innovation and entrepreneurship education (UIAEE) based on virtual reality (VR) technology on college students’ entrepreneurial willingness. In the process of researching the impact of UIAEE based on VR on college students’ entrepreneurial willingness, the present study collects and consults a large number of documents to obtain knowledge that is helpful for research. This research work is based on the premise of UIAEE based on VR, researching its influence on the entrepreneurial willingness of students who have received this education. It is guided by the theory of planned behavior and takes 400 students from our school as the research object. Testing the results of the impact of innovation and entrepreneurship education (IAEE) on college students’ entrepreneurial willingness was carried out through the establishment of models. The research results show that the impact of UIAEE based on VR activities on college students’ entrepreneurial willingness is answered in the affirmative. It can be better to sort out the relationship through the results, and the results are basically consistent with the assumptions of the theoretical model.
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