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Promotion of VR Technology in Taijiquan Multimedia Edge Computing Technology
Author(s) -
Xiao Jie,
Mingang Guo
Publication year - 2021
Publication title -
mobile information systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.346
H-Index - 34
eISSN - 1875-905X
pISSN - 1574-017X
DOI - 10.1155/2021/7942409
Subject(s) - promotion (chess) , enthusiasm , computer science , attractiveness , china , multimedia , psychology , social psychology , politics , political science , psychoanalysis , law
Taijiquan is a representative sport in my country’s traditional sports. It occupies an important position in China’s traditional sports. It has been rated as my country’s intangible cultural heritage. Widespread and promotion of Taijiquan can promote my country’s traditional culture. Using the unique advantages of Tai Chi and better development prospects, the method and path of VR technology are combined to create a new cultural atmosphere, and the active spread and promotion of Tai Chi culture are gradually carried out. VR technology is an augmented reality technology based on sensors and computers that can provide a strong visual experience. Playing the role of multimedia edge computing technology and combining VR technology with the advantages of Tai Chi itself are beneficial to change the traditional teaching methods and the spread of the Tai Chi movement. The purpose of this article is to solve some of the problems China faces in the promotion of Taijiquan and explore the role of VR technology in the spread and promotion of Taijiquan. This article uses methods such as searching literature, questionnaires, and experimental comparisons. The students in the 24-style Taijiquan elective course are the research objects, using VR technology as the teaching method of Taijiquan, scoring teaching efficiency, learning enthusiasm, students’ sensory effects, the attractiveness of Taijiquan, and statistics and analysis of relevant data. The research results show that the combination of VR technology and Taijiquan teaching can increase the visual and auditory effects of students in the learning process by 28.4%, the overall improvement of students’ learning enthusiasm by 25.3%, and the overall increase of learning efficiency by 34.8%, while greatly improving Taijiquan’s performance attractive. Therefore, it can be seen that the application of VR technology to Tai Chi is feasible.

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