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High-Order Sliding Mode Control for Networked Control System with Dynamic Noncooperative Game Scheduling
Author(s) -
Weixuan Wang,
Shousheng Xie,
Bin Zhou,
Jingbo Peng,
Lei Wang,
Hao Wang,
Yu Zhang
Publication year - 2021
Publication title -
complexity
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.447
H-Index - 61
eISSN - 1099-0526
pISSN - 1076-2787
DOI - 10.1155/2021/6689969
Subject(s) - computer science , scheduling (production processes) , control theory (sociology) , mathematical optimization , uniqueness , nash equilibrium , dynamic priority scheduling , sliding mode control , bellman equation , game theory , control (management) , quality of service , mathematics , nonlinear system , mathematical analysis , computer network , physics , mathematical economics , quantum mechanics , artificial intelligence
Specific to the NCSs where sensor signals can be processed centrally, a collaborative design scheme of dynamic game scheduling and advanced control theory was proposed in the present study. Firstly, by using the Jordan standard state space equation of the research object, the three elements of state noncooperative game were built, and the existence and uniqueness of Nash equilibrium solution were verified. In addition, the iterative equation of the scheduling matrix was derived by complying with the designed utility function. Secondly, refer to the number of restricted states the order of sliding mode was determined. And based on it, the corresponding sliding surface was designed. Subsequently, the quadratic optimization theory was adopted to regulate the control value following the implementation of the scheduling strategy to ensure that the control quality was further enhanced in the limited network service. Lastly, a TrueTime simulation example is established to verify the effectiveness of the proposed scheme.

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