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Human Motion Capture Based on Incremental Dimension Reduction and Projection Position Optimization
Author(s) -
Wanyi Li,
Yuqi Zeng,
Qian Zhang,
Yilin Wu,
Guoming Chen
Publication year - 2021
Publication title -
wireless communications and mobile computing
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.42
H-Index - 64
eISSN - 1530-8677
pISSN - 1530-8669
DOI - 10.1155/2021/5589100
Subject(s) - computer science , dimensionality reduction , projection (relational algebra) , dimension (graph theory) , reduction (mathematics) , position (finance) , motion capture , computer vision , artificial intelligence , motion (physics) , algorithm , mathematics , geometry , finance , pure mathematics , economics
Three-dimensional (3D) human motion capture is a hot researching topic at present. The network becomes advanced nowadays, the appearance of 3D human motion is indispensable in the multimedia works, such as image, video, and game. 3D human motion plays an important role in the publication and expression of all kinds of medium. How to capture the 3D human motion is the key technology of multimedia product. Therefore, a new algorithm called incremental dimension reduction and projection position optimization (IDRPPO) is proposed in this paper. This algorithm can help to learn sparse 3D human motion samples and generate the new ones. Thus, it can provide the technique for making 3D character animation. By taking advantage of the Gaussian incremental dimension reduction model (GIDRM) and projection position optimization, the proposed algorithm can learn the existing samples and establish the relevant mapping between the low dimensional (LD) data and the high dimensional (HD) data. Finally, the missing frames of input 3D human motion and the other type of 3D human motion can be generated by the IDRPPO.

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