Research on Biomechanical Simulation and Simulation of Badminton Splitting and Hanging Action Based on Edge Computing
Author(s) -
Bo Zhang
Publication year - 2021
Publication title -
mobile information systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.346
H-Index - 34
eISSN - 1875-905X
pISSN - 1574-017X
DOI - 10.1155/2021/5527879
Subject(s) - computer science , sports biomechanics , process (computing) , biomechanics , action (physics) , motion (physics) , enhanced data rates for gsm evolution , simulation , field (mathematics) , artificial intelligence , physiology , physics , mathematics , quantum mechanics , pure mathematics , biology , operating system
Sports biomechanics refers to the science of the laws of mechanical motion produced in the process of biological movement. Its essence is to systematically and digitally reconstruct the fundamental attributes and characteristics of motion. At present, the research of sports biomechanics mainly focuses on the theoretical research of basic aspects and lacks the new technology of sports biomechanics digital simulation innovation and data measurement. ,is article takes the badminton chopping action as the research object and carries out biomechanical simulation and simulation research with the help of edge computing and genetic algorithm. First of all, this paper constructs a badminton chopping and hanging action system framework based on edge computing, so as to facilitate simulation and improve data transmission efficiency. Secondly, genetic algorithm is used in biomechanics simulation and simulation optimization and data analysis process. System testing and simulation verify the excellent performance of the biomechanical simulation of badminton chopping and hanging action established in this paper. ,e research will provide a reference for the academic circles to explore the field of sports biomechanics.
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