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The Role of Motivation and Desire in Explaining Students’ VR Games Addiction: A Cognitive-Behavioral Perspective
Author(s) -
Xuesong Zhai,
Fahad Asmi,
Jing Yuan,
Muhammad Anwar,
Nabia Luqman Siddiquei,
Intikhab Ahmad,
Rongting Zhou
Publication year - 2021
Publication title -
mathematical problems in engineering
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.262
H-Index - 62
eISSN - 1026-7077
pISSN - 1024-123X
DOI - 10.1155/2021/5526046
Subject(s) - psychology , moderation , perspective (graphical) , virtual reality , cognition , aggression , context (archaeology) , addiction , cognitive psychology , social psychology , human–computer interaction , computer science , paleontology , artificial intelligence , neuroscience , biology
Virtual Reality games create an interactive platform for gaming and education for young people. While some longitudinal study has studied the beneficial effects of VR games on learning, the problematic use of VR games by a significant number of learners has become increasingly serious. The current study investigated the mediating effect of behavioral desire and moderation of cyber aggression on consumers’ VAD, which contributes to behavioral and psychological urge to use VR games. Data are from 367 VR games users collected. Findings suggest that behavioral desire influences addictive behavior in the presence of a positive flow experience. Furthermore, theoretical and practical implications in the context of VR-based games are also discussed in this current research.

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