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Application of VR in the Experimental Teaching of Animation Art
Author(s) -
Xi Deng,
Jieqing Lei,
Mobai Chen
Publication year - 2021
Publication title -
mobile information systems
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.346
H-Index - 34
eISSN - 1875-905X
pISSN - 1574-017X
DOI - 10.1155/2021/4642850
Subject(s) - animation , computer science , virtual reality , multimedia , computer animation , human–computer interaction , object (grammar) , computer graphics (images) , artificial intelligence
As computer technology advanced, VR has emerged. It is a virtual environment based on high-tech computer technology that can bring people a sense of reality and sensory experience. Through specific devices or equipment, it uses unique means to interact and communicate with the target object in the virtual environment, so that the professor can get a sense of reality and immersive experience. In order to increase students’ interest in teaching content, and at the same time to develop the education industry to achieve technology, this article combines virtual reality technology with experimental teaching. The paper discusses the use of VR in animation art experimental teaching and plans to provide thoughts and instructions about the fresh way in animation experimental teaching. This paper proposes the application research methods of VR in animation experiment teaching, including literature research method, expert interview method, questionnaire survey method, VR animation art teaching based on image method, and VR animation teaching evaluation clustering algorithm, which is used for conducting research experiments on the utilization of VR in animation art experimental learning. The experimental results in this article show that 96.25% of students like animation art VR experimental teaching system, which is helpful to the development of the teaching work.

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