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Optimization and Simulation of Virtual Experiment System of Human Sports Science Based on VR
Author(s) -
Gaixin Li
Publication year - 2021
Publication title -
complexity
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.447
H-Index - 61
eISSN - 1099-0526
pISSN - 1076-2787
DOI - 10.1155/2021/3872881
Subject(s) - schematic , computer science , virtual reality , point (geometry) , software , simulation , interface (matter) , human–computer interaction , engineering , electrical engineering , geometry , mathematics , bubble , maximum bubble pressure method , parallel computing , programming language
Virtual reality technology is an emerging technology developed on the basis of information technology. It is widely used in military, medical, mining, entertainment, and other fields. Therefore, many countries have been vigorously conducting research in recent years. As one of the important components of the virtual reality system, the three-dimensional human motion tracking system is of great significance to the research of practical virtual reality systems. It introduces the measurement principle of the spatial three-dimensional coordinate dynamic measurement device and discusses in detail the ultrasonic transmission, reception, amplification, filtering, comparison, shaping circuit, and single-chip interface circuit. This paper introduces the working principle and characteristics of the virtual experiment system and gives the structure diagram, hardware schematic diagram, and software flow diagram of the system. We mainly study the method of tracking human motion by measuring the three-dimensional coordinates of the space point, which lays a good foundation for the research of the actual three-dimensional motion tracking system. At the same time, the three-dimensional human body modeling is discussed, and the interactive movement policy of the human arm is briefly introduced. It has a certain effect on the actual virtual reality human-computer interaction system.

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