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Design and Reconstruction of Visual Art Based on Virtual Reality
Author(s) -
Bai Yun
Publication year - 2021
Publication title -
security and communication networks
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.446
H-Index - 43
eISSN - 1939-0114
pISSN - 1939-0122
DOI - 10.1155/2021/1014017
Subject(s) - computer science , computer vision , artificial intelligence , binary image , rendering (computer graphics) , image processing , feature detection (computer vision) , virtual reality , human visual system model , image fusion , digital image processing , image (mathematics)
Because traditional methods generally lack the image preprocessing link, the effect of visual image detail processing is not good. In order to enhance the image visual effect, a visual art design method based on virtual reality is proposed. Wavelet transform method is used to denoise the visual image and the noise signal in the image is removed; a binary model of fuzzy space vision fusion is established, the space of the visual image is planned, and the spatial distribution information of the visual image is obtained. According to the principle of light and shadow phenomenon in visual image rendering, the Extend Shadow map algorithm is used to render the visual image. Virtual reality technology was used to reconstruct the preprocessed visual image, and the ant colony algorithm was used to optimize the visual image to realize the visual image design. The results show that the peak signal-to-noise ratio of the visual image processed by the proposed method is high, and the image detail processing effect is better.

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